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:: [Release] PR 1.4 ::

 
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MisTyK
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MessagePosté le: Sam 26 Nov - 16:32 (2016)    Sujet du message: [Release] PR 1.4 Répondre en citant

PublicitéSupprimer les publicités ?
 
Project Reality v1.4  
  
 
 
 
First of all, a big thank you to our PR Community for sticking with us during this long development cycle, we can't wait to play this release with the players.Project Reality:BF2 v1.4In PR:BF2 v1.4 we implemented the long awaited Falklands Theater, a rework of tanks and jets, 3 new maps and countless other content additions. To get more information on what's in this release, read the announcement post.
What's in store for PR next? We are working hard on PR:WWII, a mappack and multiple community factions alongside many additions to our current factions. More info will follow soon, but now it's update time!


Trailer
Enjoy the official Project Reality: BF2 v1.4 release trailer here while you're downloading the new update:



<iframe width="640" height="360" src="https://www.youtube.com/watch?v=zKlF_iPmzF4&feature=youtu.be" frameborder="0"></iframe>  

 
 
 
 
 
 
Main Features & Changes
  • Added British and Argentinian factions based on the 1982 Falklands War.
  • Added Bren L4A4 LMG, L42A1 sniper rifle, L2A3 Sterling SMG, FMK1 AP & FMK-3 AT mines.
  • Added Tigercat SAM and Rheinmetall 20mm AAA.
  • Added A-4 Series, Mirage IIIEA, IAI Dagger, Sea Harrier FRS.1 & Harrier GR.3 aircraft.
  • Added M163 AAV, T-72B & T-72S tanks.
  • Added Goose Green (2x2km) and The Falklands (8x8km) levels for the Falklands Theater.
  • Added Bamyan (4x4km), Afghanistan based level.
  • Added back muzzle flashes for night maps.
  • Updated many vehicle physics models to fix exploits and improve armor definition.
  • Updated tank damage model with generally stronger front armor but weaker rear/side armor.
  • Updated aircraft with overhauled flight models.
  • Updated Al-Basrah, Beirut, Gaza, Assault on Grozny, Kozelsk & Wanda Shan levels significantly.
  • Updated PR's gameplay programming Python Library. Rewrote a large part of the code-base to remove bugs and increase performance.




For a complete list of all the changes check the:
Project Reality v1.4 Changelog 
 
 
 
 
 
 
Download & InstallationIf you are new to Project Reality, visit the downloads page to download the standalone v1.4 installer.If you have already installed Project Reality: BF2 v1.3.9, simply press "PLAY" in the launcher and the automatic updater will handle the rest! If you once took part in map events containing Bamyan, Goose Green or The Falklands, please remove these maps from your installation to avoid issues. 
If you have installed an older version than Project Reality: BF2 v1.3, you will still need to download the full PR:BF2 v1.4 installer, since an update from v1.2.1.0 or older to v1.4 is not supported. If you do not play other BF2 mods, you can also uninstall Battlefield 2 to save hard drive space.

You can find the detailed PR Installation Guide right here.


Official Manual & Landing Page for New Players







Project Reality Mod SupportIf you encounter any problems while installing and/or playing Project Reality: BF2, please check out the Project Reality Mod Support forum. If your problem has not already been posted by someone else, please do not hesitate to start a new thread asking for help.Project Reality v1.4 Server FilesIf you currently host a Project Reality game server, you would have received the server files for Project Reality v1.4 via the Server Admin CP already. If you are interested in hosting a new Project Reality server, please follow the link below to apply for a server license.







Support Project Reality!The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.




 
 
 
 
 
 
 
For more information, please feel free to join us on our IRC channel or visit our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!



 
 
 
 
 
 
 
 
 
 
- The Project Reality Team







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ptducasque
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MessagePosté le: Sam 26 Nov - 21:02 (2016)    Sujet du message: [Release] PR 1.4 Répondre en citant

MERCI mymi

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MisTyK
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MessagePosté le: Mar 29 Nov - 15:16 (2016)    Sujet du message: [Release] PR 1.4 Répondre en citant

Si vous avez des retours bureau, essayer sa:

http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/143442-1-4-ct…

Citation:
For some reason, PR (BF2 thing probably) change the TerrainQuality on the Video.con during middlegame. PR dont allow you to change that settings and resulting to close your game. So, when you select to ready only, the file cant be modified and your game will not close by TerrainQuality problem.




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MisTyK
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MessagePosté le: Jeu 1 Déc - 19:32 (2016)    Sujet du message: [Release] PR 1.4 Répondre en citant

Problème réglé, il suffit de mettre à jour vers 1.4.1 
le correctif est sortit, il faut le télécharger manuellement, car sa marche pas avec l'auto update du launcher  Okay
http://files.realitymod.com/prbf2/PRManualUpdater_1.4.0_1.4.1.exe
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Nick_Gunar
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MessagePosté le: Ven 2 Déc - 08:19 (2016)    Sujet du message: [Release] PR 1.4 Répondre en citant

Merci Mistyk pour tout ceci. Je suis content qu'il y ait toujours des personnes qui suivent PR :D
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Iansolo
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MessagePosté le: Jeu 8 Déc - 22:01 (2016)    Sujet du message: [Release] PR 1.4 Répondre en citant

on suit nous aussi t'inquiète pas
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MessagePosté le: Dim 1 Jan - 12:17 (2017)    Sujet du message: [Release] PR 1.4 Répondre en citant

nouveau disque dur bientot de retour sur mon PR et merci MYMI coucou iansolo

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Iansolo
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MessagePosté le: Sam 22 Avr - 10:40 (2017)    Sujet du message: [Release] PR 1.4 Répondre en citant

hello, laversion 1.4.6 passe à 1.4.7.


Le détail est ici :


 

Outside from the usual fixes and smaller changes, this update marks a change in development for PR:BF2. Introducing new maps to the players was sometimes difficult as initial feedback would be scarce and only based on a few public play sessions during events. Today we introduce a new system by releasing a map before it's completion to all players and servers. This will offer us more feedback and will allow the mapping team to complete the new maps with this information in mind. We then also ask players to post their feedback and bug reports in the forums.

The first map we will introduce under this new system is Sahel. A 2x2km map being the first PR map in the jungle of Africa. Do note that under this new system the map will be visually incomplete and have more issues than usual. It also does not support a high amount of gamemodes and layers. The map is likely to be removed in a future patch awaiting it's completion and full release.


 
 
 
 

Want to help us test maps and other content? Sign up as a tester today.

v1.4.7.0 is available shortly for servers and will soon be available to clients through the automated updater.

PR:BF2 v1.4.7.0 Changelog (2017/April/13)
-----------------------

GENERAL:
  • Fixed game freezing shortly when switching BUIS mode.
  • Fixed switching BUIS mode while chatting, menu open or game minimized.
  • Updated BUIS to not switch mode while scoped in.
  • Updated insurgency to show cache markers only 30 seconds before round starts.
  • Updated ticket bleed to speed up the longer you hold the flag.

PYTHON:
  • Fixed being unable to use mortars in COOP.
  • Fixed players getting kill statistics from disconnected players when joining server.
  • Updated RealityAdmin so an admin can no longer ban or kick himself.
  • Updated RealityAdmin to return a list of names when multiple results are found for a searched player name.
  • Updated RealityAdmin by adding options for time based ban.

VEHICLES:
  • Fixed AAVP driver from receiving explosion damage.
  • Fixed Cobra gunner blocking pilots view.
  • Fixed French RHIB driver animations.
  • Fixed MV22 Osprey desycing at times for high ping players.
  • Fixed NL Leopard 2A6 3rd seat MG camera.
  • Fixed Puma side armor being too strong.
  • Fixed T-72B turret collision issue when turret is disabled.
  • Fixed cage showing on 1P camera of passengers on GB Warrior.
  • Updated Avenger by adding thermal vision, reducing recoil and adjusting deviation to be similar to M2/M3.
  • Updated PT-76 driving physics.
  • Updated T-72B turret to have less weakpoints visible from front.
  • Updated Tiger helicopter to be easier to land.

WEAPONS:
  • Fixed HK416 firing sound not matching fire rate.
  • Fixed HK416 using wrong projectiles.
  • Fixed some attack helicopters having no deviation on their guns.
  • Fixed mines not being removable sometimes.
  • Updated AAA guns to take slightly longer to overheat.
  • Updated bomb truck projectile to be invisible and silent.
  • Updated all transport choppers to use regular .50cal.
  • Updated attack helicopters small arms to have slightly more splash.
  • Updated gunship helicopters deviation.
  • Updated overheat system for attack helicopters based on caliber, barrel count and fire-rate.

LEVELS:
  • General
    • Added Sahel BETA (2x2 km) - FR vs ARF - AAS, INS, Skirmish
    • Added Vehicle Warfare layers to Kashan Desert (ALT with CF), Shijia Valley, Khamisiyah and Bijar Canyons.
    • Updated ambient visual & sound effects on several maps to improve and fix issues.
    • Updated fields to have less impact on client performance.

  • Al Basrah
    • COOP: Fixed crate issues and flag clipping.

  • Burning Sands
    • Fixed floating buildings.
    • Fixed the brickwall being positioned through the hall
    • Fixed ambient sounds playing across the entire map.

  • Gaza
    • INS: Removed bad cache.

  • Operation Barracuda
    • AAS: Made all flags neutral from start. Added spawndelay to PLA/NVA assets.
    • AAS32: Replaced BTR60s with one delayed PT76.

  • Operation Marlin
    • Removed INS32.
    • AAS: New flag routes.
    • AAS16: Updated to FR vs Hamas.
    • AAS64: Replaced BTR60 with MTLB .50. Both teams start with half flags captured with forward spawns.
    • AAS32: Both teams start with no flags captured.
    • INS64: New cache positions, new main base locations.

  • Qwai River
    • AAS: Fixed flag bleed issues.

  • Sbeneh Outskirts
    • AAS: Removed pickup kits. Adjusted spawn times on vehicles. Fixed missing bleed.
    • Added AAS16, INS16 and CNC16.

  • Silent Eagle
    • Removed AAS32.

  • Shijia Valley
    • Moved AAS32 to AAS64. Removed old AAS64.

  • Xiangshan
    • Removed pickup sniper kits.
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MessagePosté le: Aujourd’hui à 09:02 (2017)    Sujet du message: [Release] PR 1.4

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